Things to keep in mind:
The deck is relatively threat-light, so pace your minions. In the late game, I always keep at least one in hand so I don't get blown out by a sweeper.
Prioritize removal based on the matchup. If you're playing against a deck that's more controlling than you, use Polymorph + hero power over Fireball because the burn can be very relevant to finish the game quickly.
Use spells to clear the board rather than trading if at all possible. As I mentioned earlier, the deck is very light on minions.
Mirror Image: Keep against Hunter (or other aggressive decks).
I've found Control Warrior, Fatigue Warrior, and Control Priest to be nigh unwinnable. As soon as they stick a Justicar Truehart, you're done. Renolock is also a difficult matchup.
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|Date added||1 year|
|Last updated||1 year|