Tempo Mage

Mage Ladder / Wild

dinsh Score: Unrated


This has been my main deck pretty much forever, and I've added to it over time. Still missing Flamewaker and Archmage Antonidas, but this list works pretty well on its own.

Things to keep in mind:

  • The deck is relatively threat-light, so pace your minions. In the late game, I always keep at least one in hand so I don't get blown out by a sweeper.

  • Prioritize removal based on the matchup. If you're playing against a deck that's more controlling than you, use Polymorph + hero power over Fireball because the burn can be very relevant to finish the game quickly.

  • Use spells to clear the board rather than trading if at all possible. As I mentioned earlier, the deck is very light on minions.

During mulligans, send anything that isn't Mana Wyrm or Sorcerer's Apprentice back. Unstable Portal is also keepable if you already have one of the above. Exceptions to this rule are:

I've found Control Warrior, Fatigue Warrior, and Control Priest to be nigh unwinnable. As soon as they stick a Justicar Truehart, you're done. Renolock is also a difficult matchup.


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Date added 3 years
Last updated 3 years
Cost 2840
Cards 30
Views 380